Civ 5 tundra reddit. I have desert folklore.


Civ 5 tundra reddit Never seen so many captured settlers in one spot so far into the game. Tundra usually has quite a high appeal, so you could use that by spamming Preserves. The extra 1 Gold from Horse/Sheep/Cattle (you don't need a Pasture to get the Production and Gold, the in-game tooltip is wrong) is even better than it first seems, because during a Golden Age any tile that gives at least 1 Gold gives an additional 1 Gold. Could be workable if you can get 3+ cities REAL close together for mutual support, and secured interior for barb-free production . A subreddit for Civilization 5 While there is no harm to building a trading post on a desert or tundra tile, you likely won't want to work that tile until the end game due to the low yields of the tile. Base yield: 1 Food +1 Faith with Dance of the Aurora Religious belief (Tile must not contain a Forest. Every time I start a game I get either tundra or jungle starts, no matter who I play as. Now don't get me wrong, there are reasons you could want to settle a city in the tundra : some lux you don't have late in the game, a natural wonder that's particularly well-situated, or the chance to build Amundsen-Scott. Only farm tundra with access to fresh water; lakes can really help improve the terrain. It’s close enough to build a road and get food caravans going between, has 2 luxuries, and is adjacent to a mountain (for some sweet sweet 50% science bonuses with an observatory). Cossacks are decent but nothing game changing. Tundra - salt or other mining Iroquois tier - If you are on Deity, you might as well re-roll the game. It's also generally understood that tundra is not good terrain, and snow is almost useless. Fish adjacent to Snow, Tundra and Ice tiles will turn into a Luxury Seals Resource and provides a Production boost when improved. Flat tundra gets +1 food +1 prod, which is very nice. The outer area is grasslands, then as you go inwards, it's plains, tundra then barren snow. Yes, this list is also oriented towards Diety-level play, though it also applies to Immortal and Emperor and, to a lesser extent, the other settings. I started at the southwest of the map with 3 lake, 10 coast, and 2 ocean tiles. The fact that America gets 50% in every city is just a slap in the face. Any start where your regional lux is coastal Most jungle starts Sometimes tundra just fucks you over The following situations would bring a start UP TWO tiers: Being an S tier civ like Poland or Babylon Being the Shoshone On on side of me is a small desert, and the other is a span of tundra. 9 Tiles were tundra (one of them a mountain, most other a mix of wood/hill/deer), one was flat desert, two were snow hills and the rest was plains hills. Yep that is a pretty classic loathsome tundra experience. +1 movement in Tundra/Ice tiles. With all of that said, I decided on a Toyota tundra, because of the reliability and durability of the truck, so purchasing a high mileage tundra made me feel less weary than an older truck from the Big 3. You claim more workable tiles to the south while avoiding tundra to the north. A subreddit dedicated on the popular turn-based series, Sid Meier's Civilization… Sid Meier has this quote that "a game is a series of interesting choices. Mid game will be a slog for science but focus on defending the landing zones in the early stage and declare war immediately to capture landing colonizers and build cities that are not on coast lines but will grab coast line lands. Usually the desert is on the north, oddly enough. 67K subscribers in the civ5 community. Very specific and unique situation. If its an okay city (not near tundra/flat desert) with a couple luxuries or bonus resources, then I'll puppet. The USSR Led by: Joseph Stalin Start… Pretty late answer but -tundra tiles are useful now with the bonus to production & faith -lavra half cost so you'll be first to make a church and get a religion before anybody else -dance of the aurora will be obtained very fast -no one besides Canada bothers with tundra so that's almost free land for you -build a 7-8 adjacency bonus lavra r/CivV: Civilization V subreddit one of. for some reason i disagree. In tundra you get a lot of deers normally. (Ignoring social policies etc. If there's enough Deer around it should be worth the general 1 Food (or 1 Production) loss that Tundra has. Lumber camp is 1 food and 3 hammers, versus 0 food 4 hammers for a mine. r/tundra is devoted to the Toyota Tundra. It is always worth it to scout even into the classical era as you can sometimes get really good ruins. And he's got two lakes. In tundra you may get food from the sea or from deer. Resources. When I found a city my first task is to build The Temple of Artemis, I usually do this after I walk into some ruins and steal their technology of Archery. if you want them to be unhappy there is a easy way to make them unhappy declare war on another civ capture some cities or get a city The literal only benefit to tundra is that it's so bad you likely won't be competing for new settlements, and it has a fair amount of oil reserves. So I agree; the desert is pretty useless for most of the game. and the wet/dry menu controls how much desert, jungle, marsh, etc. The warm/cold menu controls how much tundra, snow, etc. This subreddit is temporarily private as part of a joint protest to Reddit's recent API changes, which breaks third-party apps and moderation tools, effectively forcing users to use the official Reddit app. Hot reduces the amount of tundra but increases the amount desert. i feel like the extra growth you get from grassland beats out plains, because it's rare anyway you'll have nothing but grassland/plains tiles, in reality you'll have a mix 314 votes, 38 comments. It has the most resources within range. A subreddit for Civilization 5 In the location I said, the city would be surrounded by a river, a mountain, a hill and a forest. Considerable: On a river, near to good growth tiles (e. It has a low ceiling. My comment is relevant to only civ 6. Not necessarily. It makes desert and tundra cities much more viable without unbalancing the game too much. Reddit's API changes that killed many third-party apps 2. Someone posted recently asking for everyone’s favorite civ’s, and even though I commented with my personal favorite, I like… But if you do already have a solid St Basils with 5 snow tiles for districts/wonders it's not actually that difficult, especially for Civs like Russia and Canada, but tundra mountain Inca, and coastal civs like Norway, Maori or Indonesia can all make a city like this work well and then just snipe that AS with a bunch of trade routes boosting Poor Tiles Tweak it’s called. Buildings alone won’t save that especially with maintenance and considering you’re doing this with maybe 7-9 civs when going for domination. In other words in desert and tundra. Its probably best to have a mix of tundra and grassland/plains, especially in early cities. Jul 25, 2018 · Tundra hills are just as good as any other type (besides snow, of course). Link to the mod in the Steam Workshop. Resources to absolutely avoid settling on: Citrus and Bananas regardless of hills. Moving the settler 2 tiles northwest will cost time and lose the immediate dear growth, but would snag all of the furs as well as hills to the north and form a strategic canal city. Or you could stay there or move 1 south and expand north, depending on what is to the south. +100% extraction rate of accumulated resources on Snow, Snow Hills, Tundra Hills, and Tundra tiles. Krepost changes. Show off your latest creations or get advice on a problem. I was aiming for cultural victory, had like 5 national parks, a few wonders, but not many great works since Russia was also in the game and had tons of Great writers and artists just hanging around (for some reason I couldn’t steal any great works from Peter, maybe he didn’t build amphitheaters and museums idk). But it wasn't until I started watching people like filthy, yorouus or babayetu play, that I actually got better to the point of being competitive in MP games and able to beat deity 50% of the time (90% if I reroll start until good). Yeah their UI looks pretty awesome. Edit: Also, they become more viable in later ages, as oil can often be found in tundra Generally follow the order (from best to worst): - Food - Production - Science - Culture - Gold I'd always go farms (on fresh water or flatland) or mines (on hills) (freshwater hills are situational, could be either depending on your other tiles). Even with little tundra or without abusing dance of the aurora+work ethic, the lavra combined with an early monumentality ensures Russia is excellent regardless of the victory condition. Main things is that if I had a choice between a plains river or a tundra river (and no Dance of the Aurora) I'd take the plains river every time. Settling next to a mountain gimps you too much imo. Back to the list of terrains Tundra is a type of base terrain in Civilization V. you'll have 0 mid to lategame growth potential and be forced into working shit like tundra deer lategame just to stay alive. This example mod changes the visuals of the game to better match the colors and tones of it's predecessor, Civ V. Anything else will get razed. I also don't chop forest on hills. lmao what "top tier tiles" are those? most of them are mediocre at best and unworkable at worst. Come up with a tundra counterpart, maybe even one that adds a base yield to snow tiles. It's generally understood that Petra is one of the strongest wonders in the game, if you can properly utilize it. I had one victory starting in Tundra as the Inca, but it was incredibly hilly tundra so I got to use the Incan UI to make the land much more usable. Tundra farms aren't particularly effective without the support of volcanoes, natural wonders and/or the modern-era Replaceable Parts technology, so you generally can't emphasise tundra quite as much as Russia can. The issue with dance of the aurora is that even if it gets you a religion, it is still a weak pantheon, limited in its use to bare tundra deer or tundra hills. +1 Faith, +1 Culture, and +2 Production from Tundra tiles with improved resources. Have you tried Conquest of the New World Scenario? If you know the right moves they pretty much dominate the early-mid and late game. Provided you can find some more tundra to expand to, this isnt a bad start. 40 votes, 25 comments. It's often better to put lumber mills on forested flat tundra than farms. Important: Non-shit terrain (not more than 4 workable tiles of flat desert, tundra with no forest, snow, or mountains). his argument is that grassland doesnt give you enough production, but plains is a better mixture of production and food. 227 votes, 19 comments. I then run around (again) looking for new ruins to get 60 Culture, I use this to purchase Tradition. Honestly? I'd reroll the start. Fish and Crab is good to keep, so it buffs your fisheries, and later your Seastead. It also allows you to build a few improvements on them like trading posts on snow and allows ancient ruins to spawn on snow. Step 1 make sure the other civ has so much unhappines like 20 unhappiness is mininum if you have more culture than that civ then one of their cities can join you. Fairly easy to turn extra prod into easier wonders at that stage like Hanging Garden. Tundra hills are just as good as any other type (besides snow, of course). I make sure to settle on a tundra, and to work a tundra tile so I can get +2 faith and quickly grab the +1 faith for adjacent tundra tiles for the pantheon. Desert does tend to end up with slightly more thanks to the forests being available in It is above us mere mortals to understand how spawning between desert and tundra is particularly good. I usually consider building preserves when I settle tundra cities for whatever reason. Resources: amount of resources Rainfall: amount of floodplain marsh and forest/ rainforest Temperature: ratio of desert and tundra tiles Except for hills, desert, tundra and snow, a city tile will never outperform an improved tile. You can farm hill mountains and river tundra if you need more food production. They just happen to be the last resources set into the map and so end up being focused in areas which have the fewest. Usually the game will generate a tundra starting location with enough reason for a mediocre player to consider staying there; be better than that. I don't know if adjusting border expansion could help fix this. Canada only gets a third of the way there with their tundra bias, while civs like Russia gets a tundra bias, fpt from turn 1, a cheap Holy Site, and an extra prophet point per turn; Khmer get an easy major adjacency bonus; Japan can make anything have high adjacency and (under Hojo Tokimune) get cheap Holy Sites; so on. Desert Folklore - +1 Faith from Desert tiles. You can move 2 tiles to the south and you have a city with plenty of riverfarm tiles without tundra and lots of tundra hills with ressources on it so it doesnt matter its tundra. When they introduced St Basil’s, Huey, Mausoleum, and revamped Chicken Pizza, people jokingly started calling them “tundra petra”. Canada is best at diplomatic and cultural victories. Until the Ice Breaks: Gain Food from Snow, Tundra and Ice tiles outside workable city limits. I used to manage my workers individually but when I discovered that there was a button to automate everything that they do, I quickly pressed it and I have been using it for the last few games. I just won a game with him on Immortal difficulty. Civ5 is a very complex game. Plus: a tundra city is very likely coastal. But these are late-game resources. There's enough terrain to help you defend there, so I don't think that extra defense in the city itself is that important. I have desert folklore. I can't even find a video for them in Civ 5. Dance of the Aurora +1 Faith from Tundra tiles without Forest. So for example, a bare snow or desert tile is a terrible place because your cap will be wasting a citizen that could otherwise be adding food or hammers. So everyone loves tier lists, and there're plenty of videos and posts out there about the Civs themselves, their Units, and Buildable World Wonders. will spawn. Aug 11, 2023 · Moving the settler 2 tiles northwest will cost time and lose the immediate dear growth, but would snag all of the furs as well as hills to the north and form a strategic canal city. And if you get Dance of the Aurora then freshwater tundra tiles are nice. Just as a reminder, this sub has a few rules about posting images. A subreddit dedicated to the ancient art of blacksmithing. Earlier in the game it's not a bad idea to use open grassland not next to rivers for this purpose. But befriend him and the motherfucker won't mind that you burn the world, he's a pal as long as he's half a world away. The only situation where you should keep deer is in tundra cities, since the camp gives 0. " Civ 6 not only has way more interesting choices, but they feed into each other in more complex ways than they do in Civ 5. Secret societies mode makes it so much more fun. I might go for the desert hills to your south, directly between the marble and silver. I think the exponential ramp up potential of Work Ethic is probably better in the long run, as being able to reach 7 pop is the magic number to have strong culture and science and most cities Starting biases are an interesting mechanic that, to a degree, balances out terrain- and resource-dependent aspects of civilization and leader abilities that would cause them to often end up stranded with few options when given fully random starts. God-king is really good because it gives a huge bonus immediately, without any requirements (unlike tile/resource related pantheons). A lumber camp is the best use of forested tundra anyway. In June 2020, I saw a 2010 Tundra Crewmax for sale in a nearby town. For instance, desert has solar plants. Arabia. only other civ that gets hill bias is austria. Germany, Japan, Aztecs, England/France under Eleanor) generally work better with more compact cities (3-4 tiles between city centres). /r/MCPE remains against: 1. Basil's cathedral gives +1 culture, +1 food and +1 production on all tundra tiles for a city, but it can only be built in one city. Reply reply Temperate strikes a balance between the two, while you may make it colder to have more Snow/Tundra in the World and hotter to produce more Deserts. r/civ5 • This island I just checked on turned out to be sacrifice your settler land. Moreover the lux ressources you got there are salt or silver? Which is both pretty good. Granaries add +1 food, as does Goddess of the Hunt, and camps add +1 production. You lose a hammer for zero benefit. A subreddit for Civilization 5 Forget to tell you if you have good culture and tourism there is a way to get another civs cities. Can't imagine what you would use as a tundra-related wonder which could make sense before the modern era. Hope this helps So there is no real need to space your cities out by as much as 6 tiles. However, most of them are initially covered in Forests, which adds Every time I play, there are workable tiles locked behind ice, surrounded by unusable snow and barely usable tundra. We would like to show you a description here but the site won’t allow us. However the only reason I'd say it's workable is because you're Japan and they get the fishing boat bonuses. The Tundra Pantheon is real good. 70K subscribers in the civ5 community. My favorite strategies are great work spam (of course) and light cavalry focused religious dom, because it makes for a good excuse to use the cossacks. How good would a new wonder have to be to be considered comparable to Petra? Boost the yields of tundra tiles with freshwater access, almost like what's been done with desert flood plains. Though I do like the idea of selling away cities I'm going to raze anyways. In Civ 5 I'm heavily reliant on ruins and policies to give me what I need early on. It’s honestly not too op with snow, but on tundra plus the pantheon makes them 6 yield tiles you have from the beginning of the game (I assume you have them to start since the steam page didn’t mention unlocking them. 3)Rainfall Higher levels of Rainfall will transform the land, making more Forests into Jungle Tiles and Grassland into Marshes (think Rain forest) and lower will make fewer grassland tiles with more One of the worst civs in civ 5. Holy site next to the fountain and mountain then continue building districts to the north in the tundra to maximize your tile yields with good tiles south. With the AI bonuses at that level, 2 food ocean tiles can really grow a city so you’ll get coastal desert or tundra or riverless cities with maybe one lux at 10+ pop. Leaving the jungle or not, a city tile on this will result in a loss of potential food/production. Reddit Civ 5 Multiplayer Games! Starting your civ over in the tundra in the medieval era won't yield you any force of comparable size for the rest of the game, at 114 votes, 67 comments. Go for Russia. Great start with all 4 natural wonders on the starting continent. Or if you are still having fun with Civ 5, then just keep playing it. I like playing on Pangeae maps the most. Settle the copper on the left work the two sheep tiles then start working the fountain. Changes include multiple terrain texture modifications with more Civ V like details, a color key that puts the buildings and units into a more neutral palette, along with a number of other small changes. Sort of like the desert in real life. Early on in the game, Canada has relatively few advantages. One benefit of a tundra start, in addition to the ability that makes tundra tiles useful, is that it limits on how many sides you will potentially have hostile civs. 250 votes, 16 comments. Extremely situational in a city that sucks or is surrounded by forest Deer. Dance of the Aurora - +1 Faith from tundra tiles without forest. Never chop on tundra. Russia is a pretty fun civ if you don't want to play domination. 4 or 5 is usually fine, but perhaps more if there are many desert or tundra tiles, as you may not want to have to work those. If you settle on the plains 1 tile left of your position, natural border expansion will not prioriotize hills, and will be slow claiming the desert hill to your east, which means natural border expansion is going to I would say the tundra tile north east of the Lake. I've definitely had some nice tundra cities before. ) Tundra tiles aren't very good for settling because of their limited base yield. I know most of these civs have things to overcome the bad tiles. ) Now for the important bits. Canada doesn't get much bonus to tundra until hockey rinks come online. He's spain near two natural wonders, one he found first. I have at least two forts per city, preferably on hills in the first hex from city. I don't know if it's on a grid, with tiles having a hidden moisture and temperature stat, or if each menu controls only specific tiles. Thawed Antartica is a really fun map. The textures in desert and tundra tiles from CVS, though smooth out tundra just a little bit water depth, not vibrancy but just water that looks like it is there and not generated jello TREE DENSITY, but with the tree line ambiguity in place or made even more intense so there's one lone tree in the grassland tile next to it, and some are poking Assuming you're playing civ v: if you're REALLY hurting for happiness, if it's a few tiles away from a canal spot, if it's built on a single tundra island, or my personal favourite if they've declared war on you 17 times even though you're on the other side of the world and even after taking half their nation they still only offer a white peace. The game checks if the starting region has many hills. Also I'd go for the fishing boat pantheon and not the tundra one. Im kind of new to civ 5 and this Reddit. 555K subscribers in the civ community. the fish are really the only potential redeeming This is honestly one of the better Tundra starts that I have ever seen. Even tundra or desert terrain can make up for a good start, if you have enough resources at hand. I'm playing deity, turn 270, south Korea, science victory, and things could be going better, I'm a smidge behind in the space race. Consider the boosts that these tiles receive compared to their standard yields. 58 votes, 24 comments. 3. Rule 4: No memes, image macros, or reaction gifs. it's a big desert tundra moshpit. It's harder to be surrounded by warlike civs, which is a common enough problem at higher difficulties. This is not a place to buy/sell/trade. Cree, Maori, Korea, France under Catherine de' Medici) favour spacing cities apart (5-6 tiles betwee. They should just change the Inuit UA to +1 food from Snow, Tundra and Ice tiles and gain the ability to build all tile improvements on Snow and Tundra tiles. Unaaq: Unlike the Scout it replaces, the Unaaq is a slightly weaker one-hex ranged unit that weilds a harpoon. Border growth will probably ignore the Deer in the city's outer circle for a long time, but as America you can easily afford to purchase them with Gold. Add buildings to make tundra inviting. Spawn Increase, I find an Honor>Liberty mixed start to be a good idea; while B. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series. Aluminum used to appear on desert tiles more than anywhere else. I firmly believe if more where aware of tundra bias they pick the teir 1 in the list over Russia 9/10 times. I was playing with Canada the other day and I am struggling to overcome the production and food loss from starting in a Tundra. inca so long as there's hills and mountains on the map is a top 4 civ imo, probably a top 3. And on grassland forests, you'd gain another food, but lose one production to chop these. Mar 6, 2023 · It's generally understood that Petra is one of the strongest wonders in the game, if you can properly utilize it. It gives faith to tundra tiles without forest, but tundra tiles suck in general and you wouldn't want to work them. In advanced options you get default, hot, and cold. Oct 8, 2017 · The Tundra Pantheon is real good. It becomes much weaker in the late-game, but most pantheons become weak in the late-game anyway (though desert folklore or other huge faith pantheons will still be very valuable). I get that it's a joke, but the real way they spawn is basically just the same as any other resource. Building a farm, hockey rink, or a district on a tundra tile causes a culture bomb. plain tundra furs is a contender for absolute worst Minecraft platform expansion community - For all things Bedrock edition. The hydrated farmland is superior for food so you could be using the inferior farmland to boost your GPT instead. Agree. 536K subscribers in the civ community. The goal would be an early game civ great at early fights. you dont even get the wheat or fresh water. Hardly The snowman also has no good reason to turn tundra into 4/1 tiles. Save file here. Cold reduces the amount of desert but increases the amount of tundra. g. Tundra tiles are poor, but are often appealing, plus tundra allows planting forests unlike another “poor tile” - desert. wheat, cattle, bananas), reasonably defensible, coastal. Not just in this game, I just don't like the whole desert theme in general. Also yes lakes, including Lake Victoria, provide fresh water to all adjacent tiles. citizens in this city consume 1/2 food from working tiles and specialist slots. For instance if there was a unique Lux you can get but its on tundra (very bad tile, flatland tundra tiles yield +1 food) you wouldn't want to settle that city unless it had a lot of hills and bonus resources. Flat grassland will get +1 prod, which may be comparable to the +1 food given to plains hills. The conventional wisdom would be that it's better to not build your cities directly on luxury or strategic resources, because you lose the bonus from having build the tile improvement, even while you still get the resource as such and the tile This is definetly not the worst start of all time. I also find that surprisingly many are ignorant of the tundra bias, and blame rng instead of their choice. I drove an hour to see it and it was really well kept. However, they usually come later in the game. 65K subscribers in the civ5 community. 3 different civs have captured settlers. If coal/aluminum later spawns on the tile, then of course you have to chop and improve. Granting faith on every single tundra tile, even those containing a forest, would at least allow civs with a tundra start to become religious powerhouses despite their lack of production. The farm bonus makes tundra livable more than optimal. Mountie-- Available at Natural History. In the later stages of the game (and especially the higher difficulties), the AI becomes a hungry expansionist monster that will race to fill up all areas of the map, even settling on low yields tiles (such as that one little piece of tundra jutting out from Antarctica). On normal speed there's a prophet ruin that gives you a lot of faith for a great prophet. Civ V's map script making up for the unfortunate garbage tundra and snow That's probably it, when it first loaded the starting area I was about to just Restart and try for a new start but figured I would just explore the outer area of the Settlement and realized I hit the Salt Jackpot. -25% population lost from nuclear attacks But the mechanics of Civ 5 strongly discourage building tons of cities, so I'll say "probably not". Depends on the civ in my view. There are some very useful user interface mods (Infixo's UI Mods series, Extended Policy Cards, Better Builder Charge Tracker, Detailed Map Tacks, Colorized Historic Moments, Better Espionage Screen, Better Trade Screen, More Lenses, Great Works Viewer, Sukritact's Global Relations Panel and Sukritact's Simple UI Adjustments) which make information and actions a lot more accessible. With B. -8. So yeah, I think that you will love Civ 6 and that you should get it. I got 2 early discovery bonuses (+1000G), settled 4 strong cities (including capital) and won a fifth strong city from a neighbouring civ. On higher difficulties, getting a religion is virtually impossible without a faith-producing pantheon (and even then it’s a crapshoot), so getting an early monument can be more valuable than faith points you won’t be using until an AI eventually spams you in the mid-game with whatever horrible religion they founded. What I feel confident in saying is that it really likes natural wonders and, strangely, often dislikes stuff like actual tundra or desert spawns and will override start biases like Russia's. In other places, rarely. I should add though that playing on an Arborea map can be an interesting game because the entire map is tundra, so you don't really feel like you're missing out and you can actually adjust your game plan accordingly. +1 production from all tundra tiles as Russia makes tundra settling in general more lucrative - so does Civ 5's Arabia's oil bonuses and extra oasis yields. imo best by far is hill bias, hill bias is insanely busted. Also, St. So it's either no good hill to move a settler to within one turn or no 2 food 1 hammer tiles in the first ring. This includes questions, modifications, news, and issues all relating to the Tundra. I'd rather have 1/3. But I see very few about Natural wonders. You need like 5 (forested) deer and a river to even consider staying. Base terrain found in the north/south portions of the map. Svalbard Seed Vault seems like the natural choice: . My go to is emperor, standard map, start position legendary, and sometimes cold temperature if I have a hard time spawning in a tundra. How good would a new wonder have to be to be considered comparable to Petra? Mar 23, 2015 · Boost the yields of tundra tiles with freshwater access, almost like what's been done with desert flood plains. The same is true of tundra and snow tiles. Russia and Sweden are the only Civs with a Tundra starting bias. Good options include tiles that gain Sidenote, but Dance of the Aurora sucks. Is there any trick I could utilize other than using mods like IGE to get a higher chance of starting with… 289 votes, 78 comments. With a preserve, you can turn 6 very poor tiles to yield-porn brothels. I just don't understand how the game thinks this is an geological possibility. . I used to read guides and stuff online to improve when I first started playing. Unlimited EXP is a no-brainer . It helps Huey, Mausoleum, and the jungle one are hard to spell in full. Civ 5 Luxuries Tierlist you can check the sidebar (or if you use Reddit's mobile app, click "About" the sub). Really, really good for your Desert cities, you get Faith even from the good desert tiles like Flood Plains and Oases. Oil is frequent too. I'd scout a bit settle on the grassy tiles to the South. Tundra start isn't the best but he's on the coast and plenty of non-tundra tiles beside his capital. Some (e. Industrialization is about when the extra pop can work equivalent tiles, but in flat tundra with few trees Conservation and Steel would also be needed. The deer tile (unless it is a tundra forest tile) is the best option. A shit start for Spain is not starting near a natural wonder. Goddest of the hunt has a high ceiling, because camps are all over the whole map, and food in the early to mid game is extremely valuable. tundra has a lot of strategic and bonus resources i find, iron, fish (since tundra is usually coastal), deer tiles and sometimes even horses, i've seen tundra horses a few times it's super weird (though also the worst horse base tile in the game). Tundra isn't too much of a negative if it is adjacent to fresh water. grassland, tundra, desert, snow technically plains but it's strictly inferior to plains hills. So I felt like making this post with my own tier list on Natural Wonders, in hopes to start a discussion. Creating a city in the tundra is actually not a bad idea if there are enough deer and rivers, because you also get oil and uranium later on. Our… filthyrobot seems to think that plains > grassland, at least river plains. Then you're just "bad France". The tundra bias is just the worst. Their weakness is low food due to Tundra start but they make up for it by barbarian camps. Krepost is useless, 25% cost savings is not much and it comes in a building that you probably won't build early enough. Usually the game will generate a tundra starting location with enough reason for a mediocre player to consider staying there; be better than that. 5 housing and 1 food after mercantilism, which is something a tundra city lacks. This ensures each city is able to be fortified by a few units (usually ranged) and can defend against armies more than 3 times the size of your defens In general, the goal for placing the first academy is to find a spot that has decent yields in addition to what the academy gives. It gives a very strong 4 food 8 science tile, and you only loose out on 1 production and 1 gold. I think a small bonus to district production on snow/tundra could fit in nicely. +2 Ranged strength. Deer in forest and tundra Cows on grassland Sheep on (grassland, plains or tundra) hills A second "sexy sheep" can be placed if there are sufficient hills near the starting position. I know multiple mods have been created for the USSR, but what do you think of this idea? I did my research. Fun anecdote, once, I was playing as Isabella in an earth map, I spawned in USA and he spawned above me in the Canadian west coast surrounded by snow and tundra, he didn't attack me once in the whole match, I guess even Shaka is nice when he's Canadian. I can reroll 6 times and 4 will be flat empty tundra and two will be jungle. I am quite new to civ 6 and I am trying to use civ with a Tundra/ Desert start bias. The only thing that makes me restart every time is a 7-turn scout. All open tundra, obviously. As others have said, it's best to focus on good city locations rather than worrying too much about spacing. They tell you what they do in the menu when you are selecting the advanced start options. Edit: i completely missed the fact he was asking about civ 5. Some civs (e. more likely to get mining lux, more defensible lands, more likely to have strong petra if it's desert hills, more production and closer to mountains for observatories and mountain wonders. Sometimes there is an inland lake blocked from the greater seas by ice! Don't want any over powered civs though. Oct 13, 2011 · With a river OTOH you have a lot of flood plains that give you a nice food amount. UU: Iceborn Archers Replacement of Composite Bowman. Thanks for posting an image! Don't worry, it has not been removed. I use roads to link the forts to the city. It gives snow, desert and tundra +1 food. I don't mind tundra so much but still don't really like it either. Enemy struck by Iceborn Archers lose 1 movement next turn. Cleaning space for a farm triangle is also a good reason to harvest a resource. The desert start bias of Arabia in Civ 5 is mainly useful for getting the Desert Folklore Pantheon up and running for a high faith output; as Russia, you don't even need to get a Pantheon for an equivalent effect. Tundra tiles only have 1 food, so it hurts to chop these. I encourage anyone interested in Civ 5 strategy to give that thread a read--lots of good debate and knowledge to be gained. cmlrc bkynz oqlscnz xwvic eekwis wvatc cxov blq ecfdto ximlz